C# |
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public abstract float[] Get1Value ( int index ) |
C# |
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Vrml.EAI.Node coordinate = ...; Vrml.EAI.Field.EventOutMFVec3f point_changed = (Vrml.EAI.Field.EventOutMFVec3f)coordinate.GetEventOut("point_changed"); float[] v = point_changed.Get1Value(0); System.Console.WriteLine("x = " + v[0] + ", y = " + v[1] + ", z = " + v[2]); |