C# | ||
---|---|---|
|
C# |
---|
Vrml.EAI.Node textureTransform = ...; Vrml.EAI.Field.EventInSFVec2f set_translation = (Vrml.EAI.Field.EventInSFVec2f)textureTransform.GetEventIn("set_translation"); float x = 0.0f; float y = 0.5f; float[] translation = new float[] { x, y }; set_translation.SetValue(translation); |