Reference to a MFVec2f event-out slot.
C# |
---|
public abstract class EventOutMFVec2f : |
EventOutMField
|
|
Click here to see the list of members.
The following example gets the texture coordinates from the
"point" field of a TextureCoordinate node and prints them to
the console:
C# |
---|
Vrml.EAI.Node textureCoordinate = ...;
Vrml.EAI.Field.EventOutMFVec2f point_changed = (Vrml.EAI.Field.EventOutMFVec2f)textureCoordinate.GetEventOut("point_changed");
float[][] v = point_changed.GetValue();
for (int i = 0; i < v.Length; ++i)
System.Console.WriteLine("x = " + v[i][0] + ", y = " + v[i][1]);
|