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java.lang.Objectorg.instantreality.InstantIO.Matrix4d
public class Matrix4d
Helper class for exchanging 4x4 matrices of double values.
Matrix4d is a basic helper class for exchanging matrices of 4x4 double
values between different software components. It does
not contain any means for matrix arithmetics, only methods for
setting and getting the matrix elements. It is not meant to be used
directly by software components for matrix representation. Instead,
software components should use their own, appropriate classes for
handling matrices. Only when sending matrices to an OutSlot
,
or when receiving matrices from an InSlot
, the internal
representation of matrices should be converted to Matrix4d's. This
ensures the interoperability between different software components
that use different internal representations for matrixes.
Field Summary | |
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static Matrix4d |
IDENTITY
The identity matrix. |
Constructor Summary | |
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Matrix4d(double[] matrix)
Creates a new Matrix4d object that gets initialized by a given 16 element double array representing a 4x4 matrix. |
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Matrix4d(double m11,
double m12,
double m13,
double m14,
double m21,
double m22,
double m23,
double m24,
double m31,
double m32,
double m33,
double m34,
double m41,
double m42,
double m43,
double m44)
Creates a new Matrix4d object that gets initialized by given 16 double values representing a 4x4 matrix. |
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Matrix4d(Matrix4d matrix)
Constructor that initializes the components of the Matrix4d object with the elements taken from another Matrix4d object. |
Method Summary | |
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boolean |
equals(java.lang.Object obj)
Compares the matrix to another object. |
void |
get(double[] matrix)
Returns the matrix elements. |
double |
get(int index)
Returns one element of the matrix. |
java.lang.String |
toString()
Converts the matrix to a string. |
static Matrix4d |
valueOf(java.lang.String str)
Converts a string to a Matrix4d object. |
Methods inherited from class java.lang.Object |
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clone, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait |
Field Detail |
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public static final Matrix4d IDENTITY
Constructor Detail |
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public Matrix4d(double m11, double m12, double m13, double m14, double m21, double m22, double m23, double m24, double m31, double m32, double m33, double m34, double m41, double m42, double m43, double m44)
The following example creates a new Matrix4d object that represents a translation of 1 unit along the x axis, 2 units along the y axis, and 3 units along the z axis:
Matrix4d mat = new Matrix4d(1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 1.0, 2.0, 3.0, 1.0);
m11
- The value at row 1, column 1 of the matrixm12
- The value at row 1, column 2 of the matrixm13
- The value at row 1, column 3 of the matrixm14
- The value at row 1, column 4 of the matrixm21
- The value at row 2, column 1 of the matrixm22
- The value at row 2, column 2 of the matrixm23
- The value at row 2, column 3 of the matrixm24
- The value at row 2, column 4 of the matrixm31
- The value at row 3, column 1 of the matrixm32
- The value at row 3, column 2 of the matrixm33
- The value at row 3, column 3 of the matrixm34
- The value at row 3, column 4 of the matrixm41
- The value at row 4, column 1 of the matrixm42
- The value at row 4, column 2 of the matrixm43
- The value at row 4, column 3 of the matrixm44
- The value at row 4, column 4 of the matrixpublic Matrix4d(double[] matrix)
The following example creates a new Matrix4d object that represents a translation of 1 unit along the x axis, 2 units along the y axis, and 3 units along the z axis:
double[] m = { 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 1.0, 2.0, 3.0, 1.0 }; Matrix4d mat = new Matrix4d(m);
matrix
- The sixteen components of the matrixpublic Matrix4d(Matrix4d matrix)
The following example demonstrates how to create a Matrix4d object that is an exact copy of another Matrix4d object:
Matrix4d given_mat = ...; Matrix4d mat = new Matrix4d(given_mat);
matrix
- The other matrix used to initialize the new matrix.Method Detail |
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public final void get(double[] matrix)
The following example extracts the translation vector from the matrix and prints it to the console:
Matrix4d mat = ...; double[] m = new double[16]; mat.get(m); double x = m[12]; double y = m[13]; double z = m[14]; System.out.println("Translation = " + x + " " + y + " " + z);
matrix
- A double array that gets filled with the elements of the
matrix. This array must have at least 16 elements.public final double get(int index)
The following example extracts the translation vector from the matrix and prints it to the console:
Matrix4d mat = ...; double x = mat.get(12); double y = mat.get(13); double z = mat.get(14); System.out.println("Translation = " + x + " " + y + " " + z);
index
- The index of the element. This must be between
0 and 15, inclusively.
public final boolean equals(java.lang.Object obj)
The following example compares two matrices and prints the result to the console:
Matrix4d mat1 = ...; Matrix4d mat2 = ...; System.out.println("Matrices are the same: " + mat1.equals(mat2));
equals
in class java.lang.Object
obj
- the object to compare the matrix to
public final java.lang.String toString()
The following example prints the string representation of a Matrix4d object to the console:
Matrix4d mat = ...; System.out.println("Matrix = " + mat.toString());
toString
in class java.lang.Object
public static final Matrix4d valueOf(java.lang.String str)
The following example creates a new Matrix4d object that represents a translation of 1 unit along the x axis, 2 units along the y axis, and 3 units along the z axis:
Matrix4d mat = Matrix4d.valueOf("1.0 0.0 0.0 0.0 0.0 1.0 0.0 0.0 0.0 0.0 1.0 0.0 1.0 2.0 3.0 1.0");
str
- The string representation of the matrix.
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