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java.lang.Objectorg.instantreality.InstantIO.Vec4d
public class Vec4d
Helper class for exchanging vectors of four double components.
Vec4d is a basic helper class for exchanging vectors of four
double components between different software components. It does
not contain any means for vector arithmetics, only methods for
setting and getting the components. It is not meant to be used
directly by software components for vector representation. Instead,
software components should use their own, appropriate classes for
handling vectors. Only when sending vectors to an OutSlot
,
or when receiving vectors from an InSlot
, the internal
representation of vectors should be converted to Vec4d's. This
ensures the interoperability between different software components
that use different internal representations for vectors.
The following example creates a Vec4d object and prints its components to the console:
Vec4d vec = new Vec4d(1.0, 2.0, 3.0, 4.0); System.out.println("x component = " + vec.getX()); System.out.println("y component = " + vec.getY()); System.out.println("z component = " + vec.getZ()); System.out.println("w component = " + vec.getW());
Field Summary | |
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static Vec4d |
NULL
The null vector <0,0,0,0>. |
Constructor Summary | |
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Vec4d(double[] vec)
Constructor that initializes the components of the Vec4d object with the values of a given double array. |
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Vec4d(double x,
double y,
double z,
double w)
Constructor that initializes the components of the Vec4d object with the given double values. |
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Vec4d(Vec4d vec)
Constructor that initializes the components of the Vec4d object with the components taken from another Vec4d object. |
Method Summary | |
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boolean |
equals(java.lang.Object obj)
Compares the vector to another object. |
void |
get(double[] vec)
Returns the values of the x, y, z and w components. |
double |
getW()
Returns the value of the w component. |
double |
getX()
Returns the value of the x component. |
double |
getY()
Returns the value of the y component. |
double |
getZ()
Returns the value of the z component. |
java.lang.String |
toString()
Converts the vector to a string. |
static Vec4d |
valueOf(java.lang.String str)
Converts a string to a Vec4d object. |
Methods inherited from class java.lang.Object |
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clone, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait |
Field Detail |
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public static final Vec4d NULL
Constructor Detail |
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public Vec4d(double x, double y, double z, double w)
The following example demonstrates how to create a Vec4d object:
double x_component = 1.0; double y_component = 2.0; double z_component = 3.0; double w_component = 4.0; Vec4d vec = new Vec4d(x_component, y_component, z_component, w_component);
x
- Value of the x component of the new vector.y
- Value of the y component of the new vector.z
- Value of the z component of the new vector.w
- Value of the w component of the new vector.public Vec4d(double[] vec)
The following example demonstrates how to create a Vec4d object:
double x_component = 1.0; double y_component = 2.0; double z_component = 3.0; double w_component = 4.0; double[] vector_components = new double[] { x_component, y_component, z_component, w_component }; Vec4d vec = new Vec4d(vector_components);
vec
- An array of at least four double values. The x component
of the vector is set to the value of the first element of the array,
the y component is set to the value of the second element of the
array, the z component is set to the value of the third element of the
array, and the w component is set to the value of the fourth element
of the array.public Vec4d(Vec4d vec)
The following example demonstrates how to create a Vec4d object that is an exact copy of another Vec4d object:
Vec4d given_vec = ...; Vec4d vec = new Vec4d(given_vec);
vec
- The other vector used to initialize the new vector.Method Detail |
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public final double getX()
The following example demonstrates how to print the x component of a Vec4d object to the console:
Vec4d vec = ...; System.out.println("x component = " + vec.getX());
public final double getY()
The following example demonstrates how to print the y component of a Vec4d object to the console:
Vec4d vec = ...; System.out.println("y component = " + vec.getY());
public final double getZ()
The following example demonstrates how to print the z component of a Vec4d object to the console:
Vec4d vec = ...; System.out.println("z component = " + vec.getZ());
public final double getW()
The following example demonstrates how to print the w component of a Vec4d object to the console:
Vec4d vec = ...; System.out.println("w component = " + vec.getW());
public final void get(double[] vec)
The following example prints the components of a Vec4d object to the console:
Vec4d vec = ...; double[] vector_components = new double[4]; vec.get(vector_components); System.out.println("x component = " + vector_components[0]); System.out.println("y component = " + vector_components[1]); System.out.println("z component = " + vector_components[2]); System.out.println("w component = " + vector_components[3]);
vec
- A double array that gets filled with the components of the
vector. This array must have at least four elements. The first
element of the array is set to the x component of the vector, the
second element of the array is set to the y component of the vector,
the third element of the array is set to the z component of the
vector, and the fourth element of the array is set to the w
component of the vector.public final boolean equals(java.lang.Object obj)
The following example compares two vectors and prints the result to the console:
Vec4d vec1 = ...; Vec4d vec2 = ...; System.out.println("Vectors are the same: " + vec1.equals(vec2));
equals
in class java.lang.Object
obj
- the object to compare the vector to
public final java.lang.String toString()
The following example prints the string representation of a Vec4d object to the console:
Vec4d vec = ...; System.out.println("Vector = " + vec.toString());
toString
in class java.lang.Object
public static final Vec4d valueOf(java.lang.String str)
The following example creates a new Vec4d object:
Vec4d vec = Vec4d.valueOf("1.0 2.0 3.0 4.0");
str
- The string representation of the vector.
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