instantreality 1.0

Component:
Texturing
Status:
fully implemented
Structure type:
concrete
Standard:
Avalon

SphericalHarmonicsGenerator

A node to create spherical harmonics.

Inheritance

Code

XML encoding
<SphericalHarmonicsGenerator logFeature=''
samples='1000'
bands='3'
mapMode='auto'
 />
Classic encoding
SphericalHarmonicsGenerator {
	logFeature [""]
	samples 1000
	bands 3
	mapMode "auto"
}

Interface

Filter: X3D only | Avalon only | All
id Name DataType PartType Default ValueType Description
SFFloat ambient_changed SFFloat outputOnly [0, 1] The normalized ambient irradiance map factor.
SFInt32 bands SFInt32 inputOutput 3 The number of sh bands.
MFVec3f coefficients_changed MFVec3f outputOnly The internally calculated sh coefficients (size is num bands x num bands).
SFImage image_changed SFImage outputOnly sends a singe image on change
SFNode irradianceMap SFNode inputOutput SingleTexture The irradiance map source image.
MFString logFeature MFString inputOutput state, child, parent, route, eventIn, eventOut controls the logging of changes, state: log state changes (e.g. live), child: log child add/remove, parent: log parent add/remove, route: log route add/remove; eventIn: log receiving of events, eventOut: log sending of events: guiView, runtime system should create node-view, guiEdit: runtime system should create node-editeverything: log everything
SFString mapMode SFString inputOutput auto [auto; latLong; sphere; cube] Defines the mapping mode for the current irradiance map.
SFNode metadata SFNode inputOutput MetadataObject container for payload metadata inside MetadataSet element
SFInt32 samples SFInt32 inputOutput 1000 The number of mote carlo samples.
SFNode textureProperties SFNode initializeOnly TextureProperties Definition of a texture property set. When set, the corresponding fields like repeat etc of the texture itself are ignored.