AppearanceProperty
Abstract base type of all render states like material etc.
Inheritance
- Node 12
- SceneBaseNode 17
- UnboundedNode 8
- VisualProperty 9
- AppearanceProperty 17
- SurfaceShaderTexture
- FaceMode
- ClipMode
- PointMode
- LineProperties
- Material 2
- DepthMode
- BlendMode
- Texture 2
- TexGenMode
- TextureTransformBase 1
- ShaderNode 3
- ColorMaskMode
- ShaderCode 2
- FillProperties
- StencilMode
- TextureProperties
Code
XML encoding
<AppearanceProperty logFeature='' />
Classic encoding
AppearanceProperty { logFeature [""] }
Interface
Filter: X3D only | Avalon only | All
id | Name | DataType | PartType | Default | ValueType | Description |
---|---|---|---|---|---|---|
logFeature | MFString | inputOutput | state, child, parent, route, eventIn, eventOut | controls the logging of changes, state: log state changes (e.g. live), child: log child add/remove, parent: log parent add/remove, route: log route add/remove; eventIn: log receiving of events, eventOut: log sending of events: guiView, runtime system should create node-view, guiEdit: runtime system should create node-editeverything: log everything | ||
metadata | SFNode | inputOutput | MetadataObject | container for payload metadata inside MetadataSet element |