instantreality 1.0

Component:
Geometry3D
Status:
experimental
Structure type:
concrete
Standard:
X3D2.0

BitLODGeometry

Experimental geometry node to test different LOD binary packages.

Inheritance

Code

XML encoding
<BitLODGeometry vertexCount=''
primType='triangles'
position='0 0 0'
size='1 1 1'
normalPerVertex='TRUE'
index=''
usesVLCIndices='false'
useGeoCache='TRUE'
solid='TRUE'
lit='TRUE'
resolution='1'
multiResolutionLevel='1'
invalidateVolume='FALSE'
normalUpdateMode='nice'
cacheMode='auto'
optimizationMode='auto'
logFeature=''
 />
Classic encoding
BitLODGeometry {
	vertexCount []
	primType ["triangles"]
	position 0 0 0
	size 1 1 1
	normalPerVertex TRUE
	index ""
	usesVLCIndices false
	useGeoCache TRUE
	solid TRUE
	lit TRUE
	resolution 1
	multiResolutionLevel 1
	invalidateVolume FALSE
	normalUpdateMode "nice"
	cacheMode "auto"
	optimizationMode ["auto"]
	logFeature [""]
}

Interface

Filter: X3D only | Avalon only | All
id Name DataType PartType Default ValueType Description
MFInt32 vertexCount MFInt32 inputOutput vertexCount describes how many elements are used per primType
SFVec3d position SFVec3d inputOutput 0 0 0 object center in local coordinates
SFVec3d size SFVec3d inputOutput 1 1 1 object size in local coordinates
SFBool normalPerVertex SFBool initializeOnly TRUE Whether normals are applied per vertex (true) or per triangle (false).
SFBool solid SFBool initializeOnly TRUE Setting "solid" true means draw only one side of polygons (backface culling on), setting "solid" false means draw both sides of polygons (backface culling off). Warning: default value true can completely hide geometry if viewed from wrong side!
SFNode metadata SFNode inputOutput MetadataObject container for payload metadata inside MetadataSet element