DropletFlowAppearance
The DropletFlowAppearance node runs a droplet flow simulation in image space and can be used as an additional appearance of the geometry.
Inheritance
Code
XML encoding
<DropletFlowAppearance surfaceMapSize='256 256' noiseMapSize='32 32' perturbAngle='0.1' frictionN='8.0' frictionSigma='0.5' fluidDensity='1.0' fluidViscosity='1.0' contactAngle='1.570778' fluidColor='0.1 0.2 0.9 1.0' force='0.0 -0.1 0.0' sources='' appearanceMode='auto' tangents='1' timeStep='0.4' timeDelay='0.01' triggerName='Timer' sortKey='0' sortType='auto' logFeature='' />
Classic encoding
DropletFlowAppearance {
	surfaceMapSize 256 256
	noiseMapSize 32 32
	perturbAngle 0.1
	frictionN 8.0
	frictionSigma 0.5
	fluidDensity 1.0
	fluidViscosity 1.0
	contactAngle 1.570778
	fluidColor 0.1 0.2 0.9 1.0
	force 0.0 -0.1 0.0
	sources []
	appearanceMode "auto"
	tangents 1
	timeStep 0.4
	timeDelay 0.01
	triggerName "Timer"
	sortKey 0
	sortType "auto"
	logFeature [""]
}
    Interface
        Filter: X3D only | Avalon only | All
        
            
        
            
    | id | Name | DataType | PartType | Default | ValueType | Description | 
|---|---|---|---|---|---|---|
|  | surfaceMapSize | SFVec2f | inputOutput | 256 256 | Width and height of surface map (which holds simulation state). | |
|  | noiseMapSize | SFVec2f | inputOutput | 32 32 | Width and height of noise map. | |
|  | perturbAngle | SFFloat | inputOutput | 0.1 | Angle of perturbation for normal and tangent maps in radians. | |
|  | frictionN | SFFloat | inputOutput | 8.0 | Parameter for Gaussian-like friction attenuation. | |
|  | frictionSigma | SFFloat | inputOutput | 0.5 | Parameter for Gaussian-like friction attenuation. | |
|  | fluidDensity | SFFloat | inputOutput | 1.0 | Fluid density, higher values cause lower acceleration. | |
|  | fluidViscosity | SFFloat | inputOutput | 1.0 | Fluid viscosity scales fluid velocity, should be between 0 and 1. | |
|  | contactAngle | SFFloat | inputOutput | 1.570778 | Droplet contact angle in radians. | |
|  | fluidColor | SFColorRGBA | inputOutput | 0.1 0.2 0.9 1.0 | Color of fluid. | |
|  | force | SFVec3f | inputOutput | 0.0 -0.1 0.0 | Force vector. | |
|  | sources | MFVec3f | inputOutput | Defining droplet sources in texture space (x,y) and droplet size (z). | ||
|  | appearanceMode | SFString | inputOutput | auto | [auto, none, multiPass, singlePassPhong, singlePassReflectRefract] | Defines the final appearance (based on the given texture). Default is a multi-pass phong-like shading. | 
|  | tangents | SFInt32 | initializeOnly | 1 | Defines the texCoord slot for tangent calculation (requires geometry with valid texCoords on slot 0). As default slot 1 is used, and if -1, no tangents are calculated (then geometry must provide them on slot 1). | |
|  | texture | SFNode | inputOutput | Texture | Valid values of the texture field are descendants of Texture node | |
|  | scene | SFNode | inputOutput | NULL | SceneBaseNode | Subgraph containing geometry to which simulation shall be applied to | 
|  | timeStep | SFTime | inputOutput | 0.4 | Approximate value for dT in simulation | |
|  | timeDelay | SFTime | inputOutput | 0.01 | Approximate value for dT in update | |
|  | pause | SFBool | inputOnly | Trigger to pause/ resume the simulation. | ||
|  | triggerName | SFString | initializeOnly | Timer | Name of the dynamic context-slot which is used by the run-time environment (e.g. Jobs) to trigger the node. Life-Nodes will automatically connect the context-eventOutput to the triggerSlot-eventInput Slot. | |
|  | triggerSlot | SFTime | inputOnly | A slot which is used internally to connect a dynamic context-slot whose name is set by the triggerName value. It is used automatically to install a run-time environment trigger. | ||
|  | properties | MFNode | inputOutput | AppearanceProperty | holds appearance properties (like material, texture and texture transformation) to be applied to the Shape's geometry | |
|  | sortKey | SFInt32 | inputOutput | 0 | Change render order manually. | |
|  | sortType | SFString | inputOutput | auto | [auto, transparent, opaque] | defines the shape type for sorting | 
|  | logFeature | MFString | inputOutput | state, child, parent, route, eventIn, eventOut | controls the logging of changes, state: log state changes (e.g. live), child: log child add/remove, parent: log parent add/remove, route: log route add/remove; eventIn: log receiving of events, eventOut: log sending of events: guiView, runtime system should create node-view, guiEdit: runtime system should create node-editeverything: log everything | |
|  | metadata | SFNode | inputOutput | MetadataObject | container for payload metadata inside MetadataSet element | 
