SimulatedAppearance
The SimulatedAppearance node runs a simulation in image space and can be used as an additional appearance of the geometry.
Inheritance
Code
XML encoding
<SimulatedAppearance timeStep='0.4' timeDelay='0.01' triggerName='Timer' sortKey='0' sortType='auto' logFeature='' />
Classic encoding
SimulatedAppearance {
	timeStep 0.4
	timeDelay 0.01
	triggerName "Timer"
	sortKey 0
	sortType "auto"
	logFeature [""]
}
    Interface
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    | id | Name | DataType | PartType | Default | ValueType | Description | 
|---|---|---|---|---|---|---|
|  | triggerName | SFString | initializeOnly | Timer | Name of the dynamic context-slot which is used by the run-time environment (e.g. Jobs) to trigger the node. Life-Nodes will automatically connect the context-eventOutput to the triggerSlot-eventInput Slot. | |
|  | pause | SFBool | inputOnly | Trigger to pause/ resume the simulation. | ||
|  | logFeature | MFString | inputOutput | state, child, parent, route, eventIn, eventOut | controls the logging of changes, state: log state changes (e.g. live), child: log child add/remove, parent: log parent add/remove, route: log route add/remove; eventIn: log receiving of events, eventOut: log sending of events: guiView, runtime system should create node-view, guiEdit: runtime system should create node-editeverything: log everything | |
|  | metadata | SFNode | inputOutput | MetadataObject | container for payload metadata inside MetadataSet element | |
|  | properties | MFNode | inputOutput | AppearanceProperty | holds appearance properties (like material, texture and texture transformation) to be applied to the Shape's geometry | |
|  | scene | SFNode | inputOutput | NULL | SceneBaseNode | Subgraph containing geometry to which simulation shall be applied to | 
|  | sortKey | SFInt32 | inputOutput | 0 | Change render order manually. | |
|  | sortType | SFString | inputOutput | auto | [auto, transparent, opaque] | defines the shape type for sorting | 
|  | texture | SFNode | inputOutput | Texture | Valid values of the texture field are descendants of Texture node | |
|  | timeDelay | SFTime | inputOutput | 0.01 | Approximate value for dT in update | |
|  | timeStep | SFTime | inputOutput | 0.4 | Approximate value for dT in simulation | 
