instantreality 1.0

Component:
Shaders
Status:
interface only
Structure type:
concrete
Standard:
X3D3.1

FloatVertexAttribute

The FloatVertexAttribute node defines a set of per-vertex single precision floating point attributes.

Inheritance

Code

XML encoding
<FloatVertexAttribute value=''
numComponents='4'
name='auto'
logFeature=''
 />
Classic encoding
FloatVertexAttribute {
	value []
	numComponents 4
	name "auto"
	logFeature [""]
}

Interface

Filter: X3D only | Avalon only | All
id Name DataType PartType Default ValueType Description
MFString logFeature MFString inputOutput state, child, parent, route, eventIn, eventOut controls the logging of changes, state: log state changes (e.g. live), child: log child add/remove, parent: log parent add/remove, route: log route add/remove; eventIn: log receiving of events, eventOut: log sending of events: guiView, runtime system should create node-view, guiEdit: runtime system should create node-editeverything: log everything
SFNode metadata SFNode inputOutput MetadataObject container for payload metadata inside MetadataSet element
SFString name SFString initializeOnly auto The name field describes a name that is mapped to the shading language-specific name for describing per-vertex data. The appropriate shader language annex contains language-specific binding information.
SFFloat numComponents SFFloat initializeOnly 4 [1, 4] The numComponents field specifies how many consecutive floating point values should be grouped together per vertex. The length of the value field shall be a multiple of numComponents
MFFloat value MFFloat inputOutput The value field specifies an arbitrary collection of floating point values that will be passed to the shader as per-vertex information. The specific type mapping to the individual shading language data types is in the appropriate language-specific annex