instantreality 1.0

Component:
Shaders
Status:
interface only
Structure type:
concrete
Standard:
X3D3.1

FloatVertexAttribute

The FloatVertexAttribute node defines a set of per-vertex single precision floating point attributes.

Inheritance

Code

XML encoding
<FloatVertexAttribute value=''
numComponents='4'
name='auto'
logFeature=''
 />
Classic encoding
FloatVertexAttribute {
	value []
	numComponents 4
	name "auto"
	logFeature [""]
}

Interface

Filter: X3D only | Avalon only | All
id Name DataType PartType Default ValueType Description
SFString name SFString initializeOnly auto The name field describes a name that is mapped to the shading language-specific name for describing per-vertex data. The appropriate shader language annex contains language-specific binding information.
SFFloat numComponents SFFloat initializeOnly 4 [1, 4] The numComponents field specifies how many consecutive floating point values should be grouped together per vertex. The length of the value field shall be a multiple of numComponents
MFString logFeature MFString inputOutput state, child, parent, route, eventIn, eventOut controls the logging of changes, state: log state changes (e.g. live), child: log child add/remove, parent: log parent add/remove, route: log route add/remove; eventIn: log receiving of events, eventOut: log sending of events: guiView, runtime system should create node-view, guiEdit: runtime system should create node-editeverything: log everything
SFNode metadata SFNode inputOutput MetadataObject container for payload metadata inside MetadataSet element
MFFloat value MFFloat inputOutput The value field specifies an arbitrary collection of floating point values that will be passed to the shader as per-vertex information. The specific type mapping to the individual shading language data types is in the appropriate language-specific annex