HAnimSite
An HAnimSite node serves three purposes: (a) define an 'end effector' location which can be used by an inverse kinematics system, (b) define an attachment point for accessories such as jewelry and clothing, and (c) define a location for a virtual camera in the reference frame of a HAnimSegment (such as a view 'through the eyes' of the humanoid for use in multi-user worlds). Hint: HAnimSites are stored as children of a HAnimSegment node.
Inheritance
Code
XML encoding
<HAnimSite name='' center='0 0 0' rotation='0 0 1 0' scale='1 1 1' scaleOrientation='0 0 1 0' translation='0 0 0' invert='FALSE' showProxyGeometry='FALSE' bboxCenter='0 0 0' bboxSize='-1 -1 -1' render='TRUE' showBBox='FALSE' logFeature='' />
Classic encoding
HAnimSite { name "" center 0 0 0 rotation 0 0 1 0 scale 1 1 1 scaleOrientation 0 0 1 0 translation 0 0 0 invert FALSE showProxyGeometry FALSE bboxCenter 0 0 0 bboxSize -1 -1 -1 render TRUE showBBox FALSE logFeature [""] }
Interface
Filter: X3D only | Avalon only | All
id | Name | DataType | PartType | Default | ValueType | Description |
---|---|---|---|---|---|---|
addChildren | MFNode | inputOnly | The addChildren event appends nodes to the children field of a grouping node. Any nodes passed to the addChildren inputOnly field that are already in the children list of the grouping node are ignored | |||
children | MFNode | inputOutput | Node | field that contains a list of children nodes | ||
removeChildren | MFNode | inputOnly | The removeChildren event removes nodes from the children fieldof the grouping node . Any nodes in the removeChildren event that are not in the children list of the grouping node are ignored | |||
logFeature | MFString | inputOutput | state, child, parent, route, eventIn, eventOut | controls the logging of changes, state: log state changes (e.g. live), child: log child add/remove, parent: log parent add/remove, route: log route add/remove; eventIn: log receiving of events, eventOut: log sending of events: guiView, runtime system should create node-view, guiEdit: runtime system should create node-editeverything: log everything | ||
invert | SFBool | inputOutput | FALSE | inverts matrix if true | ||
render | SFBool | inputOutput | TRUE | Flag to control the visibility of the node or subtree | ||
showBBox | SFBool | inputOutput | FALSE | Show Bounding Box of Subtree. | ||
showProxyGeometry | SFBool | inputOutput | FALSE | show cartesian coordinate system | ||
matrix_changed | SFMatrix4f | outputOnly | The matrix that defines the nodes transformation after an update. | |||
metadata | SFNode | inputOutput | MetadataObject | container for payload metadata inside MetadataSet element | ||
rotation | SFRotation | inputOutput | 0 0 1 0 | Orientation of children relative to local coordinate system. | ||
scaleOrientation | SFRotation | inputOutput | 0 0 1 0 | Preliminary rotation of coordinate system before scaling (to allow scaling around arbitrary orientations). | ||
name | SFString | inputOutput | name must be present so that Humanoid can be identified at runtime. | |||
bboxCenter | SFVec3f | initializeOnly | 0 0 0 | Bounding box center: position offset from origin of local coordinate system. | ||
bboxSize | SFVec3f | initializeOnly | -1 -1 -1 | Bounding box size: automatically calculated, can be specified as an optimization or constraint. | ||
center | SFVec3f | inputOutput | 0 0 0 | Translation offset from origin of local coordinate system. | ||
scale | SFVec3f | inputOutput | 1 1 1 | Non-uniform x-y-z scale of child coordinate system, adjusted by center and scaleOrientation. | ||
translation | SFVec3f | inputOutput | 0 0 0 | Position of children relative to local coordinate system. |