InteractionJob
The Interaction job is responsible for connecting external devices with sensor nodes
Inheritance
Code
XML encoding
<InteractionJob triggerName='Interaction' port='9999' enabled='TRUE' runTime='0' logFeature='' />
Classic encoding
InteractionJob { triggerName "Interaction" port 9999 enabled TRUE runTime 0 logFeature [""] }
Interface
Filter: X3D only | Avalon only | All
id | Name | DataType | PartType | Default | ValueType | Description |
---|---|---|---|---|---|---|
port | SFInt32 | initializeOnly | 9999 | Unused | ||
runTime | SFTime | initializeOnly | 0 | Time when execution was finished | ||
triggerName | SFString | initializeOnly | Interaction | name of the dynamic context-slot which is used by the run-time the Jobs to trigger Live-nodes. Life-Jobs will automatically connect the triggerSlot-output to the context-slot. | ||
exec | SFTime | inputOnly | This event is used to exec the job | |||
enabled | SFBool | inputOutput | TRUE | If TRUE, job is ready to receive and process start event | ||
handler | MFNode | inputOutput | DeviceHandler | With the hander field it is possible to select one of the sensor backends of avalon. Valid backends are InstantIO, IDEAL, OT, VARIO | ||
logFeature | MFString | inputOutput | state, child, parent, route, eventIn, eventOut | controls the logging of changes, state: log state changes (e.g. live), child: log child add/remove, parent: log parent add/remove, route: log route add/remove; eventIn: log receiving of events, eventOut: log sending of events: guiView, runtime system should create node-view, guiEdit: runtime system should create node-editeverything: log everything | ||
metadata | SFNode | inputOutput | MetadataObject | container for payload metadata inside MetadataSet element | ||
navigator | MFNode | inputOutput | Navigator | Navigator to be used to navigate through the scene. | ||
post | SFTime | outputOnly | This event is triggered when the job is finished | |||
pre | SFTime | outputOnly | This event is triggered when the job starts |