Material (alias: OneSidedMaterial)
Material specifies surface material properties for associated geometry nodes Material attributes are used by the VRML lighting equations during rendering. Hint: insert Shape and Appearance nodes before adding material.
Inheritance
Code
XML encoding
<Material ambientIntensity='0.2' diffuseColor='0.8 0.8 0.8' emissiveColor='0 0 0' shininess='0.2' specularColor='0 0 0' transparency='0' logFeature='' />
Classic encoding
Material { ambientIntensity 0.2 diffuseColor 0.8 0.8 0.8 emissiveColor 0 0 0 shininess 0.2 specularColor 0 0 0 transparency 0 logFeature [""] }
Interface
Filter: X3D only | Avalon only | All
id | Name | DataType | PartType | Default | ValueType | Description |
---|---|---|---|---|---|---|
logFeature | MFString | inputOutput | state, child, parent, route, eventIn, eventOut | controls the logging of changes, state: log state changes (e.g. live), child: log child add/remove, parent: log parent add/remove, route: log route add/remove; eventIn: log receiving of events, eventOut: log sending of events: guiView, runtime system should create node-view, guiEdit: runtime system should create node-editeverything: log everything |