Matrix4VertexAttribute
The Matrix4VertexAttribute node defines a set of per-vertex 4by4 Matrix attributes.
Inheritance
Code
XML encoding
<Matrix4VertexAttribute value='' name='auto' logFeature='' />
Classic encoding
Matrix4VertexAttribute { value [] name "auto" logFeature [""] }
Interface
Filter: X3D only | Avalon only | All
id | Name | DataType | PartType | Default | ValueType | Description |
---|---|---|---|---|---|---|
value | MFMatrix4f | inputOutput | The value field specifies an arbitrary collection of matrix values that will be passed to the shader as per-vertex information. The specific type mapping to the individual shading language data types shall be found in the appropriate language-specific annex | |||
name | SFString | initializeOnly | auto | The name field describes a name that is mapped to the shading language-specific name for describing per-vertex data. The appropriate shader language annex contains language-specific binding information. | ||
logFeature | MFString | inputOutput | state, child, parent, route, eventIn, eventOut | controls the logging of changes, state: log state changes (e.g. live), child: log child add/remove, parent: log parent add/remove, route: log route add/remove; eventIn: log receiving of events, eventOut: log sending of events: guiView, runtime system should create node-view, guiEdit: runtime system should create node-editeverything: log everything | ||
metadata | SFNode | inputOutput | MetadataObject | container for payload metadata inside MetadataSet element |