instantreality 1.0

Component:
Shaders
Status:
interface only
Structure type:
concrete
Standard:
X3D3.1

Matrix4VertexAttribute

The Matrix4VertexAttribute node defines a set of per-vertex 4by4 Matrix attributes.

Inheritance

Code

XML encoding
<Matrix4VertexAttribute value=''
name='auto'
logFeature=''
 />
Classic encoding
Matrix4VertexAttribute {
	value []
	name "auto"
	logFeature [""]
}

Interface

Filter: X3D only | Avalon only | All
id Name DataType PartType Default ValueType Description
MFString logFeature MFString inputOutput state, child, parent, route, eventIn, eventOut controls the logging of changes, state: log state changes (e.g. live), child: log child add/remove, parent: log parent add/remove, route: log route add/remove; eventIn: log receiving of events, eventOut: log sending of events: guiView, runtime system should create node-view, guiEdit: runtime system should create node-editeverything: log everything
SFNode metadata SFNode inputOutput MetadataObject container for payload metadata inside MetadataSet element
SFString name SFString initializeOnly auto The name field describes a name that is mapped to the shading language-specific name for describing per-vertex data. The appropriate shader language annex contains language-specific binding information.
MFMatrix4f value MFMatrix4f inputOutput The value field specifies an arbitrary collection of matrix values that will be passed to the shader as per-vertex information. The specific type mapping to the individual shading language data types shall be found in the appropriate language-specific annex