instantreality 1.0

Component:
Navigation
Status:
fully implemented
Structure type:
abstract
Standard:
Avalon

Navigator3D

This is the base node for all 3d navigators. The Navigator3D is responsible to move the camera. Navigation is done according to the navigation mode WALK, FLY or EXAMINE

Inheritance

Code

XML encoding
<Navigator3D enabled='TRUE'
keyDic='u straightenUp, G dumpScreen, d dumpKeyMapping, D dumpMessageList, q noneNav, T toggleSortTrans, ENTER toggleFullScreen, t nextShadowMode, x toggleGlobalShadow, h toggleHeadlight, I toggleCollision, i toggleLazyInteractionEvaluation, a showAll, v toggleDrawVolume, c toggleCullFrustum, C toggleCullBackFace, S toggleCullSmallFeature, o toggleCullOcclusion, O nextOcclusionCullMode, [ decreaseCullFeature, ] increaseCullFeature, m nextDrawMode, SPACE nextInfoScreen, HOME firstView, END lastView, PGDN nextView, PGUP prevView, r resetViewPosition, w walkNav, s slideNav, p panNav, f flyNav, F freeFlyNav, e examineNav, E geoExamineNav, g gameNav, l lookatNav, UP forward, DOWN backward, LEFT left, RIGHT right, R reload, n exportBackendASC, N exportBackendBIN, V exportSceneVRML, X exportSceneX3D, + increaseNavSpeed, - decreaseNavSpeed, B toggleFastRayIntersect, b backendWebInterface, { prevNavMode, } nextNavMode, ESC escape'
logFeature=''
 />
Classic encoding
Navigator3D {
	enabled TRUE
	keyDic ["u straightenUp, G dumpScreen, d dumpKeyMapping, D dumpMessageList, q noneNav, T toggleSortTrans, ENTER toggleFullScreen, t nextShadowMode, x toggleGlobalShadow, h toggleHeadlight, I toggleCollision, i toggleLazyInteractionEvaluation, a showAll, v toggleDrawVolume, c toggleCullFrustum, C toggleCullBackFace, S toggleCullSmallFeature, o toggleCullOcclusion, O nextOcclusionCullMode, [ decreaseCullFeature, ] increaseCullFeature, m nextDrawMode, SPACE nextInfoScreen, HOME firstView, END lastView, PGDN nextView, PGUP prevView, r resetViewPosition, w walkNav, s slideNav, p panNav, f flyNav, F freeFlyNav, e examineNav, E geoExamineNav, g gameNav, l lookatNav, UP forward, DOWN backward, LEFT left, RIGHT right, R reload, n exportBackendASC, N exportBackendBIN, V exportSceneVRML, X exportSceneX3D, + increaseNavSpeed, - decreaseNavSpeed, B toggleFastRayIntersect, b backendWebInterface, { prevNavMode, } nextNavMode, ESC escape"]
	logFeature [""]
}

Interface

Filter: X3D only | Avalon only | All
id Name DataType PartType Default ValueType Description
SFBool enabled SFBool inputOutput TRUE If TRUE, the navigator is enabled
MFString keyDic MFString initializeOnly u straightenUp, G dumpScreen, d dumpKeyMapping, D dumpMessageList, q noneNav, T toggleSortTrans, ENTER toggleFullScreen, t nextShadowMode, x toggleGlobalShadow, h toggleHeadlight, I toggleCollision, i toggleLazyInteractionEvaluation, a showAll, v toggleDrawVolume, c toggleCullFrustum, C toggleCullBackFace, S toggleCullSmallFeature, o toggleCullOcclusion, O nextOcclusionCullMode, [ decreaseCullFeature, ] increaseCullFeature, m nextDrawMode, SPACE nextInfoScreen, HOME firstView, END lastView, PGDN nextView, PGUP prevView, r resetViewPosition, w walkNav, s slideNav, p panNav, f flyNav, F freeFlyNav, e examineNav, E geoExamineNav, g gameNav, l lookatNav, UP forward, DOWN backward, LEFT left, RIGHT right, R reload, n exportBackendASC, N exportBackendBIN, V exportSceneVRML, X exportSceneX3D, + increaseNavSpeed, - decreaseNavSpeed, B toggleFastRayIntersect, b backendWebInterface, { prevNavMode, } nextNavMode, ESC escape Keyboard mapping
SFInt32 keyPress SFInt32 inputOnly Key press in-slot
SFInt32 keyRelease SFInt32 inputOnly Key release in-slot
MFString logFeature MFString inputOutput state, child, parent, route, eventIn, eventOut controls the logging of changes, state: log state changes (e.g. live), child: log child add/remove, parent: log parent add/remove, route: log route add/remove; eventIn: log receiving of events, eventOut: log sending of events: guiView, runtime system should create node-view, guiEdit: runtime system should create node-editeverything: log everything
SFString message SFString inputOnly Message to be processed. Valid messages are: straightenUp dumpScreen dumpMessageList dumpKeyMapping toggleSortTrans toggleFullScreen toggleHeadlight toggleCollision toggleGlobalShadow nextShadowMode toggleLazyInteractionEvaluation toggleDrawVolume toggleCullBackFace toggleCullFrustum toggleCullOcclusion toggleCullSmallFeature nextDrawMode pointDrawMode lineDrawMode fillDrawMode nextInfoScreen firstView lastView nextView prevView resetViewPosition showAll walkNav flyNav freeFlyNav examineNav lookatNav gameNav panNav slideNav noneNav forward backward left right exportBackendASC exportBackendBIN exportSceneVRML exportSceneX3D increaseNavSpeed decreaseNavSpeed exit toggleFastRayIntersect backendWebInterface prevNavMode nextNavMode
SFNode metadata SFNode inputOutput MetadataObject container for payload metadata inside MetadataSet element