instantreality 1.0

Component:
Shaders
Status:
fully implemented
Structure type:
concrete
Standard:
X3D3.1

ShaderPart

The ShaderPart node defines the source for a single object to be used by a ComposedShader node. The source is not required to be a complete shader for all of the vertex/fragment processing.

Inheritance

Code

XML encoding
<ShaderPart type='VERTEX'
profile=''
url=''
logFeature=''
 />
Classic encoding
ShaderPart {
	type "VERTEX"
	profile [""]
	url [""]
	logFeature [""]
}

Interface

Filter: X3D only | Avalon only | All
id Name DataType PartType Default ValueType Description
SFString type SFString initializeOnly VERTEX VERTEX; FRAGMENT; GEOMETRY Indicates whether this object shall be compiled as a vertex shader, fragment shader or geo shader type.
MFString logFeature MFString inputOutput state, child, parent, route, eventIn, eventOut controls the logging of changes, state: log state changes (e.g. live), child: log child add/remove, parent: log parent add/remove, route: log route add/remove; eventIn: log receiving of events, eventOut: log sending of events: guiView, runtime system should create node-view, guiEdit: runtime system should create node-editeverything: log everything
SFNode metadata SFNode inputOutput MetadataObject container for payload metadata inside MetadataSet element
MFString profile MFString inputOutput defines one profile per url entry. The profile values depend on the "type" setting and runtime-system. The "auto" value selects the default setting
MFString url MFString inputOutput cdata Points to a shader file or contains shader code. The shader code will be interpreted according to the type field. When the url field contains no values ([]), this object instance is ignored.