instantreality 1.0

Component:
Shaders
Status:
fully implemented
Structure type:
concrete
Standard:
X3D3.1

ShaderProgram

The ShaderProgram node provides the source and interface to a self contained program that occupies one part of the rendering process: either a vertex or fragment shader.

Inheritance

Code

XML encoding
<ShaderProgram type='VERTEX'
profile=''
url=''
logFeature=''
 />
Classic encoding
ShaderProgram {
	type "VERTEX"
	profile [""]
	url [""]
	logFeature [""]
}

Interface

Filter: X3D only | Avalon only | All
id Name DataType PartType Default ValueType Description
SFString type SFString initializeOnly VERTEX VERTEX; FRAGMENT; GEOMETRY Indicates whether this object shall be compiled as a vertex shader, fragment shader or geo shader type.
MFString logFeature MFString inputOutput state, child, parent, route, eventIn, eventOut controls the logging of changes, state: log state changes (e.g. live), child: log child add/remove, parent: log parent add/remove, route: log route add/remove; eventIn: log receiving of events, eventOut: log sending of events: guiView, runtime system should create node-view, guiEdit: runtime system should create node-editeverything: log everything
SFNode metadata SFNode inputOutput MetadataObject container for payload metadata inside MetadataSet element
MFString profile MFString inputOutput defines one profile per url entry. The profile values depend on the "type" setting and runtime-system. The "auto" value selects the default setting
MFString url MFString inputOutput cdata Points to a shader file or contains shader code. The shader code will be interpreted according to the type field. When the url field contains no values ([]), this object instance is ignored.