SimulatedAppearance
The SimulatedAppearance node runs a simulation in image space and can be used as an additional appearance of the geometry.
Inheritance
Code
XML encoding
<SimulatedAppearance timeStep='0.4' timeDelay='0.01' triggerName='Timer' sortKey='0' sortType='auto' logFeature='' />
Classic encoding
SimulatedAppearance {
timeStep 0.4
timeDelay 0.01
triggerName "Timer"
sortKey 0
sortType "auto"
logFeature [""]
}
Interface
Filter: X3D only | Avalon only | All
| id | Name | DataType | PartType | Default | ValueType | Description |
|---|---|---|---|---|---|---|
| triggerName | SFString | initializeOnly | Timer | Name of the dynamic context-slot which is used by the run-time environment (e.g. Jobs) to trigger the node. Life-Nodes will automatically connect the context-eventOutput to the triggerSlot-eventInput Slot. | ||
| pause | SFBool | inputOnly | Trigger to pause/ resume the simulation. | |||
| logFeature | MFString | inputOutput | state, child, parent, route, eventIn, eventOut | controls the logging of changes, state: log state changes (e.g. live), child: log child add/remove, parent: log parent add/remove, route: log route add/remove; eventIn: log receiving of events, eventOut: log sending of events: guiView, runtime system should create node-view, guiEdit: runtime system should create node-editeverything: log everything | ||
| metadata | SFNode | inputOutput | MetadataObject | container for payload metadata inside MetadataSet element | ||
| properties | MFNode | inputOutput | AppearanceProperty | holds appearance properties (like material, texture and texture transformation) to be applied to the Shape's geometry | ||
| scene | SFNode | inputOutput | NULL | SceneBaseNode | Subgraph containing geometry to which simulation shall be applied to | |
| sortKey | SFInt32 | inputOutput | 0 | Change render order manually. | ||
| sortType | SFString | inputOutput | auto | [auto, transparent, opaque] | defines the shape type for sorting | |
| texture | SFNode | inputOutput | Texture | Valid values of the texture field are descendants of Texture node | ||
| timeDelay | SFTime | inputOutput | 0.01 | Approximate value for dT in update | ||
| timeStep | SFTime | inputOutput | 0.4 | Approximate value for dT in simulation |
