UITexture
An UITexture can be used to draw a user interface defined by the Qt Designer tool. If the slots pointer and button1 are filled with valid values (e.g. from a TouchSensor node), it is possible to interact with the user interface.
Inheritance
Code
XML encoding
<UITexture url='' show='FALSE' updateMode='auto' opaque='TRUE' pointer='0 0' button1='FALSE' button2='FALSE' button3='FALSE' enabled='TRUE' triggerName='Timer' logFeature='' />
Classic encoding
UITexture { url [""] show FALSE updateMode "auto" opaque TRUE pointer 0 0 button1 FALSE button2 FALSE button3 FALSE enabled TRUE triggerName "Timer" logFeature [""] }
Interface
Filter: X3D only | Avalon only | All
id | Name | DataType | PartType | Default | ValueType | Description |
---|---|---|---|---|---|---|
actionKeyPress | SFInt32 | inputOnly | To be used for incoming actionKeyPress events. | |||
actionKeyRelease | SFInt32 | inputOnly | To be used for incoming actionKeyRelease events. | |||
button1 | SFBool | inputOutput | FALSE | If gets TRUE, process button1 pressed event (usually treated as left mouse button), else trigger release. | ||
button2 | SFBool | inputOutput | FALSE | If gets TRUE, process button2 pressed event (usually treated as middle mouse button), else trigger release. | ||
button3 | SFBool | inputOutput | FALSE | If gets TRUE, process button3 pressed event (usually treated as right mouse button), else trigger release. | ||
enabled | SFBool | inputOutput | TRUE | Flag to enable/disable the update. | ||
image_changed | SFImage | outputOnly | sends a singe image on change | |||
keyPress | SFString | inputOnly | To be used as key pressed event. | |||
keyRelease | SFString | inputOnly | To be used as key released event. | |||
logFeature | MFString | inputOutput | state, child, parent, route, eventIn, eventOut | controls the logging of changes, state: log state changes (e.g. live), child: log child add/remove, parent: log parent add/remove, route: log route add/remove; eventIn: log receiving of events, eventOut: log sending of events: guiView, runtime system should create node-view, guiEdit: runtime system should create node-editeverything: log everything | ||
metadata | SFNode | inputOutput | MetadataObject | container for payload metadata inside MetadataSet element | ||
opaque | SFBool | initializeOnly | TRUE | render widget with background. | ||
pointer | SFVec2f | inputOutput | 0 0 | Position of the pointing device (generally between 0 and 1). | ||
show | SFBool | inputOutput | FALSE | If TRUE, the dialog form is shown in a separate window. | ||
textureProperties | SFNode | initializeOnly | TextureProperties | Definition of a texture property set. When set, the corresponding fields like repeat etc of the texture itself are ignored. | ||
triggerName | SFString | initializeOnly | Timer | Name of the dynamic context-slot, which is used by the run-time environment (e.g. Jobs) to trigger the node. Life-Nodes will automatically connect the context-eventOutput to the triggerSlot-eventInput Slot. | ||
triggerSlot | SFTime | inputOnly | Slot which is used internally to connect a dynamic context-slot whose name is set by the triggerName value. It is used automatically to install a run-time environment trigger. | |||
updateMode | SFString | inputOutput | auto | [auto, always, onInteraction, conservative] | Defines the update mode, always can handle time based content, but gets slow with many textures, onInteraction handles mouse-like events (default), and conservative only regards click-like events and widget updates. | |
url | MFString | inputOutput | The Qt-Designer based UI-File. |