Returns the current value of the MFVec2f event-out slot.
C# |
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public abstract void GetValue (
float[][] value
) |
The following example gets the texture coordinates from the
"point" field of a TextureCoordinate node and prints them to
the console:
C# |
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Vrml.EAI.Node textureCoordinate = ...;
Vrml.EAI.Field.EventOutMFVec2f point_changed = (Vrml.EAI.Field.EventOutMFVec2f)textureCoordinate.GetEventOut("point_changed");
int size = point_changed.Size;
float[][] v = new float[size][];
for (int i = 0; i < size; ++i)
v[i] = new float[2];
point_changed.GetValue(v);
for (int i = 0; i < size; ++i)
System.Console.WriteLine("x = " + v[i][0] + ", y = " + v[i][1]);
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