Returns one element of the MFVec2f event-out slot.
C# |
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public abstract float[] Get1Value (
int index
) |
The following example gets the first texture coordinate from the
"point" field of a TextureCoordinate node and prints it to
the console:
C# |
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Vrml.EAI.Node textureCoordinate = ...;
Vrml.EAI.Field.EventOutMFVec2f point_changed = (Vrml.EAI.Field.EventOutMFVec2f)textureCoordinate.GetEventOut("point_changed");
float[] v = point_changed.Get1Value(0);
System.Console.WriteLine("x = " + v[0] + ", y = " + v[1]);
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