Returns one element of the MFVec2f event-out slot.
Declaring type: EventOutMFVec2f
Namespace: Vrml.EAI.Field
Assembly: VrmlEAI.NET
Collapse/Expand Syntax
C#
public abstract void Get1Value (
        int index,
        float[] value
) 
Parameters
index
The index of the element, starting at 0.
value
An array of at least two float values that gets filled with the vector. The first value gets filled with the x component of the vector, and the second value with the y component.
Collapse/Expand Example
The following example gets the first texture coordinate from the "point" field of a TextureCoordinate node and prints it to the console:
C#
Vrml.EAI.Node textureCoordinate = ...;
Vrml.EAI.Field.EventOutMFVec2f point_changed = (Vrml.EAI.Field.EventOutMFVec2f)textureCoordinate.GetEventOut("point_changed");
float[] v = new float[2];
point_changed.Get1Value(0, v);
System.Console.WriteLine("x = " + v[0] + ", y = " + v[1]);