Reference to a VRML node.
Namespace: Vrml.EAI
Assembly: VrmlEAI.NET
Collapse/Expand Syntax
C#
public abstract class Node :  IDisposable
Collapse/Expand Remarks
The Node object represents nodes of the 3D scene in your code. You use it to get access to the fields of the node. You can either create new node objects by calling Browser.CreateVrmlFromString, or you can get references to named nodes in the scene by calling Browser.GetNode, or you can get nodes from EventOutSFNode or EventOutMFNode slots. When you are finished with a node, you should call its Dispose method.
Collapse/Expand Members

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Collapse/Expand Example
The following example demonstrates how to get a reference to a "Group" node called "root" (defined as "DEF root Group {}" in the scene), and how to get a reference to its "addChildren" MFNode event-in slot:
C#
Vrml.EAI.Browser browser = ...;
Vrml.EAI.Node group = browser.GetNode("root");
Vrml.EAI.Field.EventInMFNode addChildren = (Vrml.EAI.Field.EventInMFNode)group.GetEventIn("addChildren");
...
group.Dispose();