instantreality 1.0

Component:
CubeMapTexturing
Status:
fully implemented
Structure type:
concrete
Standard:
X3D3.1

ComposedCubeMapTexture

The ComposedCubeMapTexture node defines a cubic environment map source as an explicit set of images drawn from individual texture nodes.

Inheritance

Code

XML encoding
<ComposedCubeMapTexture logFeature=''
 />
Classic encoding
ComposedCubeMapTexture {
	logFeature [""]
}

Interface

Filter: X3D only | Avalon only | All
id Name DataType PartType Default ValueType Description
SFNode front SFNode inputOutput Texture texture for the front of the cube-map
SFNode back SFNode inputOutput Texture texture for the backside of the cube-map
SFNode right SFNode inputOutput Texture texture for the right-side of the cube-map
SFNode left SFNode inputOutput Texture texture for the left-side of the cube-map
SFNode top SFNode inputOutput Texture texture for the top-side of the cube-map
SFNode bottom SFNode inputOutput Texture texture for the bottom of the cube-map
SFImage image_changed SFImage outputOnly sends a singe image on change
SFNode textureProperties SFNode initializeOnly TextureProperties Definition of a texture property set. When set, the corresponding fields like repeat etc of the texture itself are ignored.
MFString logFeature MFString inputOutput state, child, parent, route, eventIn, eventOut controls the logging of changes, state: log state changes (e.g. live), child: log child add/remove, parent: log parent add/remove, route: log route add/remove; eventIn: log receiving of events, eventOut: log sending of events: guiView, runtime system should create node-view, guiEdit: runtime system should create node-editeverything: log everything
SFNode metadata SFNode inputOutput MetadataObject container for payload metadata inside MetadataSet element