ComposedCubeMapTexture
The ComposedCubeMapTexture node defines a cubic environment map source as an explicit set of images drawn from individual texture nodes.
Inheritance
Code
XML encoding
<ComposedCubeMapTexture logFeature='' />
Classic encoding
ComposedCubeMapTexture { logFeature [""] }
Interface
Filter: X3D only | Avalon only | All
id | Name | DataType | PartType | Default | ValueType | Description |
---|---|---|---|---|---|---|
back | SFNode | inputOutput | Texture | texture for the backside of the cube-map | ||
bottom | SFNode | inputOutput | Texture | texture for the bottom of the cube-map | ||
front | SFNode | inputOutput | Texture | texture for the front of the cube-map | ||
image_changed | SFImage | outputOnly | sends a singe image on change | |||
left | SFNode | inputOutput | Texture | texture for the left-side of the cube-map | ||
logFeature | MFString | inputOutput | state, child, parent, route, eventIn, eventOut | controls the logging of changes, state: log state changes (e.g. live), child: log child add/remove, parent: log parent add/remove, route: log route add/remove; eventIn: log receiving of events, eventOut: log sending of events: guiView, runtime system should create node-view, guiEdit: runtime system should create node-editeverything: log everything | ||
metadata | SFNode | inputOutput | MetadataObject | container for payload metadata inside MetadataSet element | ||
right | SFNode | inputOutput | Texture | texture for the right-side of the cube-map | ||
textureProperties | SFNode | initializeOnly | TextureProperties | Definition of a texture property set. When set, the corresponding fields like repeat etc of the texture itself are ignored. | ||
top | SFNode | inputOutput | Texture | texture for the top-side of the cube-map |