instantreality 1.0

Component:
Shape
Status:
fully implemented
Structure type:
concrete
Standard:
X3D2.0

Shape

Shape can appear under any grouping node. Shape can contain an Appearance node and a geometry node (Box Cone Cylinder ElevationGrid Extrusion IndexedFaceSet IndexedLineSet LineSet PointSet Sphere Text). You can also substitute a type-matched ProtoInstance.

Inheritance

Code

XML encoding
<Shape bboxCenter='0 0 0'
bboxSize='-1 -1 -1'
render='TRUE'
showBBox='FALSE'
logFeature=''
 />
Classic encoding
Shape {
	bboxCenter 0 0 0
	bboxSize -1 -1 -1
	render TRUE
	showBBox FALSE
	logFeature [""]
}

Interface

Filter: X3D only | Avalon only | All
id Name DataType PartType Default ValueType Description
SFNode appearance SFNode inputOutput Appearance contains an Appearance node.
SFNode geometry SFNode inputOutput Geometry contains a geometry node (for example, Box, Cone, IndexedFaceset or Pointset).
SFVec3f bboxCenter SFVec3f initializeOnly 0 0 0 Bounding box center: position offset from origin of local coordinate system.
SFVec3f bboxSize SFVec3f initializeOnly -1 -1 -1 Bounding box size: automatically calculated, can be specified as an optimization or constraint.
SFBool render SFBool inputOutput TRUE Flag to control the visibility of the node or subtree
SFBool showBBox SFBool inputOutput FALSE Show Bounding Box of Subtree.
MFString logFeature MFString inputOutput state, child, parent, route, eventIn, eventOut controls the logging of changes, state: log state changes (e.g. live), child: log child add/remove, parent: log parent add/remove, route: log route add/remove; eventIn: log receiving of events, eventOut: log sending of events: guiView, runtime system should create node-view, guiEdit: runtime system should create node-editeverything: log everything
SFNode metadata SFNode inputOutput MetadataObject container for payload metadata inside MetadataSet element