DynamicTexture
Abstract base class for all Textures with dynamic content that can change over time.
Inheritance
Code
XML encoding
<DynamicTexture enabled='TRUE' triggerName='Timer' logFeature='' />
Classic encoding
DynamicTexture { enabled TRUE triggerName "Timer" logFeature [""] }
Interface
Filter: X3D only | Avalon only | All
id | Name | DataType | PartType | Default | ValueType | Description |
---|---|---|---|---|---|---|
textureProperties | SFNode | initializeOnly | TextureProperties | Definition of a texture property set. When set, the corresponding fields like repeat etc of the texture itself are ignored. | ||
triggerName | SFString | initializeOnly | Timer | Name of the dynamic context-slot, which is used by the run-time environment (e.g. Jobs) to trigger the node. Life-Nodes will automatically connect the context-eventOutput to the triggerSlot-eventInput Slot. | ||
enabled | SFBool | inputOutput | TRUE | Flag to enable/disable the update. | ||
logFeature | MFString | inputOutput | state, child, parent, route, eventIn, eventOut | controls the logging of changes, state: log state changes (e.g. live), child: log child add/remove, parent: log parent add/remove, route: log route add/remove; eventIn: log receiving of events, eventOut: log sending of events: guiView, runtime system should create node-view, guiEdit: runtime system should create node-editeverything: log everything | ||
metadata | SFNode | inputOutput | MetadataObject | container for payload metadata inside MetadataSet element | ||
image_changed | SFImage | outputOnly | sends a singe image on change |