instantreality 1.0

fully implemented
Structure type:


PointLight is a light source that illuminates shapes in all directions Light illuminates all geometry and is not scoped by scene graph hierarchy Lights have no visible shape themselves and shine through occluding geometry. Hint: HeadLight is controlled by NavigationInfo.



XML encoding
<PointLight on='TRUE'
proxyGeometrySize='1 1 1'
color='1 1 1'
location='0 0 0'
attenuation='1 0 0'
Classic encoding
PointLight {
	on TRUE
	logFeature [""]
	proxyGeometrySize 1 1 1
	shadowIntensity 0
	showProxyGeometry FALSE
	intensity 1
	color 1 1 1
	ambientIntensity 0
	global TRUE
	location 0 0 0
	radius 100
	attenuation 1 0 0


Filter: X3D only | Avalon only | All
id Name DataType PartType Default ValueType Description
SFFloat ambientIntensity SFFloat inputOutput 0 [0, 1] Brightness of ambient (nondirectional background) emission from the light.
SFVec3f attenuation SFVec3f inputOutput 1 0 0 Constant, linear-distance and squared-distance dropoff factors.
SFColor color SFColor inputOutput 1 1 1 color of light, applied to colors of objects.
SFBool global SFBool inputOutput TRUE indicates if the light is global (influences all elements in the scene) or local (only the childs of the parent node)
SFFloat intensity SFFloat inputOutput 1 [0, 1] Brightness of direct emission from the light.
SFVec3f location SFVec3f inputOutput 0 0 0 Position of light relative to local coordinate system.
MFString logFeature MFString inputOutput state, child, parent, route, eventIn, eventOut controls the logging of changes, state: log state changes (e.g. live), child: log child add/remove, parent: log parent add/remove, route: log route add/remove; eventIn: log receiving of events, eventOut: log sending of events: guiView, runtime system should create node-view, guiEdit: runtime system should create node-editeverything: log everything
SFNode metadata SFNode inputOutput MetadataObject container for payload metadata inside MetadataSet element
SFBool on SFBool inputOutput TRUE Enables/disables this effector (e.g. light)
SFVec3f proxyGeometrySize SFVec3f inputOutput 1 1 1 scales proxy geometry
SFFloat radius SFFloat inputOutput 100 (NOT IMPLEMENTED YET) Maximum effective distance of light relative to local light position, affected by ancestor scaling.
SFFloat shadowIntensity SFFloat inputOutput 0 [0, 1] intensity of the shadow; 0 is no shadow at all
SFBool showProxyGeometry SFBool inputOutput FALSE toggle geometry at light position (use for visual debugging)