instantreality 1.0

Component:
Texturing
Status:
fully implemented
Structure type:
concrete
Standard:
X3D3.0

MultiTextureTransform

MultiTextureTransform contains multiple TextureTransform nodes. Hint: insert Shape and Appearance nodes before adding TextureTransform.

Inheritance

Code

XML encoding
<MultiTextureTransform unit=''
logFeature=''
 />
Classic encoding
MultiTextureTransform {
	unit []
	logFeature [""]
}

Interface

Filter: X3D only | Avalon only | All
id Name DataType PartType Default ValueType Description
MFString logFeature MFString inputOutput state, child, parent, route, eventIn, eventOut controls the logging of changes, state: log state changes (e.g. live), child: log child add/remove, parent: log parent add/remove, route: log route add/remove; eventIn: log receiving of events, eventOut: log sending of events: guiView, runtime system should create node-view, guiEdit: runtime system should create node-editeverything: log everything
SFNode metadata SFNode inputOutput MetadataObject container for payload metadata inside MetadataSet element
MFNode textureTransform MFNode inputOutput TextureTransform Holds references to SingleTextureTransform nodes
MFInt32 unit MFInt32 inputOutput defines optional the texture-unit for each texture